Refactoring: Improving the Design of Existing Code. Don Roberts, John Brant, Kent Beck, Martin Fowler, William Opdyke

Refactoring: Improving the Design of Existing Code


Refactoring.Improving.the.Design.of.Existing.Code.pdf
ISBN: 0201485672,9780201485677 | 468 pages | 12 Mb


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Refactoring: Improving the Design of Existing Code Don Roberts, John Brant, Kent Beck, Martin Fowler, William Opdyke
Publisher: Addison-Wesley Professional




Certainly, I just realize how important it becomes when we maintain the code. [3, 4] In his book on refactoring . €�Refactoring: Improving the Design of Existing Code” is focused on OO programming (lots of Java examples) and Agile practices. €�Any fool can write code that a computer can understand. The first place prize will be a copy of Refactoring: Improving The Design Of Existing Code, an Ubuntu Mug, an Ubuntu 10.04 LTS install disc, and a Mun pen. For instance, RTL refactoring can be used to abstract and understand a design [6], prepare a design for other purposes such as validation or elastization [2], optimize a design for specific tools such as synthesis or to simply improve the design of existing code [3]. In 2003, I published a Perl 5 “translation” of the first chapter of the book “Refactoring - Improving the Design of Existing Code”, Addison Wesley, by Martin Fowler et al., on my website. Refactoring is defined as a disciplined technique for restructuring an existing body of code, altering its internal structure without changing its external behavior. Refactoring, I got influence when I read Martin Fowler's book on Refactoring: Improving the Design of Existing Code. According to Refactoring: Improving the Design of Existing Code (by Martin Fowler, Kent Beck, John Brant, William Opdyke, Don Roberts p.87), there are two ways to solve it. It is setup as a catalog of refactoring techniques. Refactoring: Improving the Design of Existing Code Martin Fowler with Kent Beck, John Brant, William Opdyke and Don Roberts. You may or may not have heard the term Refactoring before, but it is a term that sometimes seems to be used loosely in software development, when someone wants to do something to the code. In the Addison-Wesley Object Technology Series.